PERANCANGAN PROTOTYPE MEDIA EDUKASI BERBASIS CARD GAME TENTANG ASUPAN LEMAK DAN STATUS GIZI BAGI REMAJA DI SMPN 1 PAGERAGEUNG

Amanda Agustin, Putri (2026) PERANCANGAN PROTOTYPE MEDIA EDUKASI BERBASIS CARD GAME TENTANG ASUPAN LEMAK DAN STATUS GIZI BAGI REMAJA DI SMPN 1 PAGERAGEUNG. Diploma thesis, POLITEKNIK KESEHATAN TASIKMALAYA.

[img] Text
orisinalitas.pdf

Download (139kB)
[img] Text
pengesahan.pdf

Download (175kB)
[img] Text
publikasi.pdf

Download (138kB)
[img] Text
halaman judul_.pdf

Download (410kB)
[img] Text
bab 1 (2).pdf

Download (210kB)
[img] Text
bab 2 (2).pdf
Restricted to Repository staff only

Download (353kB)
[img] Text
bab 3.pdf
Restricted to Repository staff only

Download (367kB)
[img] Text
bab 4.pdf
Restricted to Repository staff only

Download (1MB)
[img] Text
bab 5 (2).pdf
Restricted to Repository staff only

Download (189kB)
[img] Text
daftar pustaka (2).pdf
Restricted to Repository staff only

Download (182kB)
[img] Text
lampiran (2).pdf
Restricted to Repository staff only

Download (2MB)

Abstract

Adolescents in Indonesia, especially in Tasikmalaya Regency, face the risk of nutritional problems due to high consumption of fatty snacks, which reaches 54.55%, with an obesity prevalence of 6.26%, influenced by decreased physical activity and lack of nutritional information. Education through interactive media such as card games in schools can be a media tool in providing nutritional education for adolescents. The purpose of this study was to determine the design of a card game-based educational media prototype about fat intake and nutritional status for adolescents at SMPN 1 Pagerageung. This study used an R&D method by applying the Four-D Model (Model 4D) development model, namely: Define involving a sample of teachers and students at SMPN 1 Pagerageung using purposive sampling technique, Design involves 1 subject matter expert, 1 media expert, and 1 language expert obtained using purposive sampling techniques. Develop involves a sample of the student population at SMPN 1 Pagerageung using purposive sampling techniques. Disseminate will only be carried out up to the Develop stage. This study was conducted from December 2025 to May 2026 at SMPN 1 Pagerageung. The results of this study indicate that the card game medium received a “Highly Feasible” rating in the feasibility test conducted by experts, with an average feasibility percentage of 95%. The results of the pilot test with users also fell into the “Highly Feasible” category, with a feasibility rate of 99.5%. Thus, the designed card game is suitable for use as an educational tool regarding fat intake and nutritional status for adolescents at SMPN 1 Pagerageung. Keywords: Fat intake, Educational media, Adolescents, Nutritional status

Item Type: Thesis (Diploma)
Contributors:
ContributionContributorsNIDN/NIDKEmail
UNSPECIFIEDGustiadi, AndriUNSPECIFIEDUNSPECIFIED
Uncontrolled Keywords: Fat intake, Educational media, Adolescents, Nutritional status
Subjects: R Medicine > R Medicine (General)
Divisions: Jurusan Gizi > D3 Gizi
Depositing User: Mhs Putri Amanda Agustin
Date Deposited: 22 Jun 2026 06:22
Last Modified: 22 Jun 2026 06:22
URI: http://repo.poltekkestasikmalaya.ac.id/id/eprint/8256

Actions (login required)

View Item View Item